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|Name:||ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ|
( there exists a world between Life, Dreaming, and Death... )
The old guard has fallen, paving the way for a new era...
It's been now two years since Malicant's defeat, and the kedan have taken back both their identities and the city of Keeliai. The hatchling turtles, the last offspring of their cosmic race, were forced to abandon their home and return to the seas of Konryu, and their exact whereabouts are unknown.
The city struggles to find its footing, changing from oligarchy to attempted democracy, although not without contention. A newly formed council now presides over the young government, headed by such figures as the shrewd entrepreneur Rosyn, the stern diplomat Usayi, and the eccentric scientist Kyde. Still others have more obfuscated motives, and seem to sway back and forth between allegiance and betrayal. While many agree that a stable government and clear-cut laws are key to a successful future, the path there is a rocky one, fraught with conflict, power struggles, and more than a little self-interest. Meanwhile, the other nations of Konryu, no longer united by the threat of Malicant, have turned their eyes to Tu Vishan, looking to take its wealth and resources for themselves.
Moreover, the distinction between the merged Life and Dreaming planes is fading, and with that comes the discovery of strange abilities to conjure -- both intentionally and not -- things into reality. Combined with magical artifacts bestowing unusual powers on those who find them, life on the turtle is anything but tame.
The Foreigners who remained on Tu Vishan, and those who now find themselves arriving through tears in the fabric of the realms, must forge a new path for themselves in a world which does not believe it needs them any longer, and is wary of giving them too much authority. How will they choose to be involved in writing the new history of Keeliai? Will some take this opportunity to make a niche for themselves in the complicated political arena, or in the secretive black market? Will they make alliances or enemies of the many other nations coming to call?
with occasional horror/sci-fi elements. Driven by exploration and plotting
strategy, where character initiative is rewarded, and where in-game actions
can and do have far-reaching and ongoing effects on the world around them.
|layout code by aliahan • profile code by exclusive • edits by darjeeling|